Modul
Applied Strategic Decisions [M-WIWI-101453]
Credits
9Recurrence
Jedes SemesterDuration
1 SemesterLanguage
German/EnglishLevel
4Version
6Responsible
Organisation
- KIT-Fakultät für Wirtschaftswissenschaften
Part of
Bricks
Identifier | Name | LP |
---|---|---|
T-WIWI-105781 | Incentives in Organizations | 4.5 |
T-WIWI-102623 | Financial Intermediation | 4.5 |
T-WIWI-102613 | Auction Theory | 4.5 |
T-WIWI-113469 | Advanced Corporate Finance | 4.5 |
T-WIWI-112823 | Platform & Market Engineering: Commerce, Media, and Digital Democracy | 4.5 |
T-WIWI-102614 | Experimental Economics | 4.5 |
T-WIWI-102861 | Advanced Game Theory | 4.5 |
T-WIWI-102862 | Predictive Mechanism and Market Design | 4.5 |
T-WIWI-102622 | Corporate Financial Policy | 4.5 |
T-WIWI-102640 | Market Engineering: Information in Institutions | 4.5 |
Competence Certificate
The assessment is carried out as partial exams (according to Section 4 (2), 1-3 SPO) of the core course and further single courses of this module, whose sum of credits must meet the minimum requirement of credits of this module. The assessment procedures are described for each course of the module separately.
The overall grade of the module is the average of the grades for each course weighted by the credits and truncated after the first decimal.
Competence Goal
Students
- can model and analyze complex situations of strategic interaction using advanced game theoretic concepts;
- are provided with essential and advanced game theoretic solution concepts on a rigorous level and can apply them to understand real-life problems;
- learn about the experimental method, ranging from designing an economic experiment to data analysis.
Prerequisites
The course "Advanced Game Theory" is obligatory. Exception: The course "Introduction to Game Theory" was completed. Even those who have already successfully proven "Advanced Game Theory" in another master module can take the module. In this case you can choose freely from the rest of the offer. However, this choice can only be made by the examination office of the Department of Economics and Management.
Content
The module provides solid skills in game theory and offers a broad range of game theoretic applications. To improve the understanding of theoretical concepts, it pays attention to empirical evidence as well.
Recommendation
Basic knowledge in game theory is assumed.
Workload
The total workload for this module is approximately 270 hours. The exact distribution is made according to the credit points of the courses of the module.