Event
Designing Interactive Systems [SS222540558]
Type
lecture (V)Präsenz/Online gemischt
Term
SS 2022SWS
3Language
EnglischAppointments
12Links
ILIASLecturers
Organisation
- Information Systems I
Part of
- Brick Designing Interactive Systems | Industrial Engineering and Management (M.Sc.)
- Brick Designing Interactive Systems | Economics Engineering (M.Sc.)
- Brick Designing Interactive Systems | Information Systems (M.Sc.)
- Brick Designing Interactive Systems | Information Engineering and Management (M.Sc.)
- Brick Designing Interactive Systems | Economathematics (M.Sc.)
Literature
Die Vorlesung basiert zu einem großen Teil auf
· Benyon, D. (2014). Designing interactive systems: A comprehensive guide to HCI, UX and interaction design (3. ed.). Harlow: Pearson.
Weiterführende Literatur wird in der Vorlesung bereitgestellt.
Appointments
- 21.04.2022 15:45 - 17:15 - Room: 10.11 Hertz-Hörsaal
- 28.04.2022 15:45 - 17:15 - Room: 10.11 Hertz-Hörsaal
- 05.05.2022 15:45 - 17:15 - Room: 10.11 Hertz-Hörsaal
- 12.05.2022 15:45 - 17:15 - Room: 10.11 Hertz-Hörsaal
- 19.05.2022 15:45 - 17:15 - Room: 10.11 Hertz-Hörsaal
- 02.06.2022 15:45 - 17:15 - Room: 10.11 Hertz-Hörsaal
- 23.06.2022 15:45 - 17:15 - Room: 10.11 Hertz-Hörsaal
- 30.06.2022 15:45 - 17:15 - Room: 10.11 Hertz-Hörsaal
- 07.07.2022 15:45 - 17:15 - Room: 10.11 Hertz-Hörsaal
- 14.07.2022 15:45 - 17:15 - Room: 10.11 Hertz-Hörsaal
- 21.07.2022 15:45 - 17:15 - Room: 10.11 Hertz-Hörsaal
- 28.07.2022 15:45 - 17:15 - Room: 10.11 Hertz-Hörsaal
Note
Description
Computers have evolved from batch processors towards highly interactive systems. This offers new possibilities but also challenges for the successful design of the interaction between human and computer. Interactive system are socio-technical systems in which users perform tasks by interacting with technology in a specific context in order to achieve specified goals and outcomes.
The aim of this course is to introduce advanced concepts and theories, interaction technologies as well as current practice of contemporary interactive systems.
The course is complemented with a design capstone project, where students in a team select and apply design methods & techniques in order to create an interactive prototype
Learning objectives
- Get an advanced understanding of conceptual foundations of interactive systems from a human and computer perspective
- explore the theoretical grounding of Interactive Systems leveraging theories from reference disciplines such as psychology
- know specific design principles for the design of advanced interactive systems
- get hands-on experience in conceptualizing and designing advanced Interactive Systems to solve a real-world challenge from an industry partner by applying the lecture contents.
Prerequisites
No specific prerequisites are required for the lecture